Returning to Returnal.
Grinding gets a bad rap, but when the carrot is juicy enough, the grind is worth the squeeze. This week we discuss what makes a Roguelike (or Roguelite) game stick. It's often a combination of mechanics, feel, forward momentum, story, and aesthetics. When all of these hit the mark, even non-Rogue players can find their groove.
Also, the relaxing feeling of pure, unbridled killing.
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