And "Expedition 33" only gets harder, even on Baby Mode.
"Donkey Kong Bananza" lets you go anywhere and punch anything, with almost no limitations, cooldowns, or stamina meters. Everything about it is bad game design.
So what makes it such a perfect video game? Matt unpacks the joy in DK's ridiculous feel and physics.
Plus: The difficulty ramps up as Colette approaches the end of "Expedition 33," and we discuss what it feels like to be cremated (aka living in Atlanta in the summer).