An open world game for linear people.
Our obsession with Tears of the Kingdom continues as we discuss what makes it so engaging, and how it masterfully avoids the pitfalls of "aimless" open world game design. We also address some of the criticism around its re-hashing of BoTW, and why that ultimately works in its favor in strange ways.
Also, what's the best way to watch (and understand?) Evangelion?
[This episode contains NO SPOILERS for TotK, despite our original plans! Listen without fear!]
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