Colette & Matt Have Entered the Chat

100 How 'Minesweeper' Made Microsoft a Gaming Company (w/ Kyle Orland)

Episode Summary

Plus: 'Diablo IV' beta impressions

Episode Notes

When "Minesweeper" and "Solitaire" were first bundled with Microsoft's Windows operating system in the early '90s, they introduced millions of people to PC gaming, many of whom had never used a mouse before. "Minesweeper" in particular became a favorite addiction of many Microsoft programmers, including Bill Gates.

Kyle Orland, senior gaming editor at Ars Technica, has written an upcoming book about the legacy of the grey, tiled Roguelike that paved the way for a more robust ecosystem of PC games and eventually the Xbox brand we know today. The ubiquity of these casual pack-in games rivaled the scale of current "Candy Crush" obsessions, and also caused moral panic among business and political leaders, who decried office workers frittering away their productivity on addictive games.

Kyle dives into the curious exploits that competitive Minesweepers discovered when they were finally connected to the Internet, and how Microsoft missed its chance for "Solitaire" to become the "Fortnite" of the Windows Store. He also shares stories from his early days curating a Super Mario Bros. fan site when he was 15, interviewing Shigeru Miyamoto, and why "Bubble Bobble" desperately needs a 3D reboot.

Plus, we absolve Colette's guilt about giving Blizzard money for the "Diablo IV" beta and why a new Tactics + Roguelite + RPG + Tower Defense + Diabloish game has got its hooks in Matt.

Pre-order Kyle's book "Minesweeper" from Boss Fight Books: https://bossfightbooks.com/products/minesweeper-by-kyle-orland

Or on Amazon: https://www.amazon.com/Minesweeper-31-Boss-Fight-Books/dp/B0BRSKKLGV/

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